Online games feel incomplete without the multiplayer feature. Since their inception, multiplayer games have made a big impact on the online gaming industry, offering players the thrill of competing or collaborating with others online. Unity is among the best game engines out there, specializing in many aspects of game development.
One of the areas that Unity excels in is online multiplayer game development. It boasts powerful tools for creating immersive multiplayer experiences. In this guide, we’ll walk you through the basics of multiplayer game development in Unity. This guide will include setting up networking to creating a simple multiplayer game.
Table of Contents
Why Choose Unity for Multiplayer Game Development?
Before jumping straight to the topic, let’s understand why you should choose Unity for your multiplayer game development. This top-notch game engine offers robust multiplayer frameworks, making it ideal for creating both LAN-based and online multiplayer games.
Unity game engine comes with features like Unity Netcode and third-party solutions such as Photon, which makes it easy to implement real-time networking, manage player connections, and synchronize game states across devices. Additionally, Unity’s cross-platform compatibility allows you to deploy your multiplayer games on multiple platforms, including PC, consoles, and mobile devices.
Step 1: Setting Up Your Unity Project
The foundational step in developing your multiplayer online game using Unity starts with setting up your project. It starts with installing the software, and creating a project, and ends with importing the necessary assets required to build your multiplayer game.
Install Unity Hub and Unity Editor: Make sure you have the latest version of Unity installed.
Create a new project: Select the 3D or 2D template, depending on your game style.
Add multiplayer packages: Go to the Package Manager and install the Netcode for GameObjects (Netcode) package for Unity’s built-in multiplayer solution.
Import required assets: Add models, environments, and characters needed for your multiplayer game.
Step 2: Choosing the Right Multiplayer Framework
Framework plays a crucial role in developing your multiplayer game. Unity offers various multiplayer frameworks like Netcode, Photon, Mirror, and Fish-Networking among others.
Unity Netcode for GameObjects: Ideal for small- to mid-scale multiplayer games with built-in support.
Photon PUN: A popular third-party solution offering low latency and real-time synchronization.
Mirror: Known for its flexibility and ease of use with high performance.
Fish-Networking: A reliable, performance-focused solution for dedicated server multiplayer games.
Let’s dive right into the game development process of developing a multiplayer game, given that you are sorted with installing the software and choosing the right framework.
Create a player prefab
Start by adding a 3D object, which can be a cube or a capsule, and attach a Rigidbody and Collider for physics interactions. After that, create a new C# script for player movement.
Add networking components
The next step involves adding networking components, where attaching the NetworkObject component to the player prefab is important. Implement player movement using Unity’s NetworkBehaviour to sync across clients.
Host and client setup
Add buttons to ‘Host’ and ‘Join’ the game.
Use the NetworkManager to manage connections.
Test the game with multiple clients.
Step 4: Synchronizing Game Stats
Synchronization of the players’ data is crucial in order to draw matchmaking in multiplayer options. There are many factors through which synchronization is crucial in multiplayer game development apart from matchmaking. Use the NetworkTransform component to sync player positions and actions across the network.
NetworkVariable: Keeps track of player health, scores, and inventory.
RPC (Remote Procedure Calls): Enables real-time communication between clients and servers.
Server Authority: Ensures all important game states are managed by the server to prevent cheating.
Step 5: Multiplayer Game Optimization Tips
Optimization is very important in multiplayer games. Users may have a very bad gaming experience if the game is not optimized with the different hardware or consoles. You must ensure that the game syncs perfectly on the screen of two players playing on different screens, and even in different time zones. To achieve this, you would require smooth and lag-free gameplay, and it will be possible with the below-mentioned points:
Reduce network latency: Optimize packet size and use reliable transports like UDP for low-latency data transfer.
Limit unnecessary synchronization: Only sync essential game elements.
Use object pooling: Reuse game objects instead of destroying and instantiating them repeatedly.
Optimize server-client communication: Minimize the frequency of server requests for improved performance.
Testing and debugging is something that is required in all kinds of game development, and multiplayer game development in Unity is no exception. Through testing you can look out for optimization issues in different devices and eliminate them before deploying. Testing and debugging encapsulate many things, the majority of which are mentioned below.
Run multiple clients to verify synchronization accuracy.
Test on local networks and online servers.
Use Unity Profiler to monitor performance and identify bottlenecks.
Simulate packet loss and latency to assess network stability.
Conclusion
Developing a multiplayer game in Unity requires knowledge of networking, synchronization, and optimization. By using Unity’s built-in Netcode or third-party frameworks like Photon, you can create engaging and scalable multiplayer experiences. With proper testing and performance optimization, you can build games that offer seamless online interactions. Whether you’re developing a real-time shooter, RPG, or co-op adventure, Unity provides the tools you need to bring your multiplayer game to life.
If you want to develop your own multi-gaming platform in Unity, you can contact game development agency BR Softech, a prominent name in Unity Game Development. We will take care of all your requirements and will provide a custom-made design for you that will adhere to your imagination.
Frequently-asked Questions (FAQs)
Q1. What is multiplayer game development in Unity?
Ans: Multiplayer game development in Unity involves creating games where multiple players can interact simultaneously over a network. It includes building server-client communication, synchronizing player actions, and managing network connections to provide a seamless multiplayer experience.
Q2. Which frameworks can I use for multiplayer games in Unity?
Ans: Unity offers several frameworks for multiplayer development, including a built-in Unity solution for small to mid-scale multiplayer games called GameObjects. A popular third-party framework with real-time synchronization and low-latency connections known as Photon PUN can also be used. If you want a large-scale multiplayer project with high performance and flexibility, you can leverage Mirror. Lastly, for efficient and dedicated server support, Fish-Networking would do the job.
Q3. How do I set up multiplayer networking in Unity?
Ans: Install the Netcode for GameObjects package, create a NetworkManager to handle player connections, use NetworkObjects and NetworkBehaviours to synchronize game states, and test the game with multiple clients to verify connectivity and synchronization. You can set up a multiplayer networking in Unity using these steps.
Q4. What is the difference between LAN and online multiplayer in Unity?
Ans: Players connect over a local network in LAN, typically without the need for an internet connection. However, in online multiplayer games, players connect through the internet, requiring servers to handle remote client connections. Both require different network setups and optimization strategies.
Q5. How do you optimize Unity multiplayer games for better performance?
Ans: To optimize performance you can use object pooling to reduce memory allocation, sync only essential game states to minimize data transfer, implement server authority to prevent cheating, use Unity Profiler to identify performance bottlenecks, and optimize netcode by reducing unnecessary RPC calls and synchronizations. Through these steps, you can optimize Unity multiplayer games for better performance.
Q6. What is Photon Unity Networking (PUN), and why is it popular?
Ans: Photon Unity Networking (PUN) is a third-party framework used to develop real-time multiplayer games. It is popular because of its features like low-latency and cloud-based servers, easy integration with Unity, support for matchmaking, lobbies, and real-time sync, and ideal for action-packed and fast-paced multiplayer games.
Q7. Can I create cross-platform multiplayer games in Unity?
Ans: Yes, Unity supports cross-platform multiplayer game development. You can build games compatible with PC, mobile, and console platforms. Unity’s networking APIs and third-party frameworks like Photon and Mirror allow you to sync players across different platforms.
Q8. What are some common challenges in multiplayer game development?
Ans: Latency and lag issues affect player interactions. Synchronization errors make the statistics of the players become inconsistent. Server load balancing is another challenge, especially for large-scale games. Cheating prevention requires server-side validation, and complex debugging due to multiple clients and network layers are some of the challenges in multiplayer game development.
Q9. How do you test multiplayer games in Unity?
Ans: Run multiple instances of the game on your local machine, use Unity’s Multiplayer Play Mode to simulate multiple clients, test on different devices for cross-platform compatibility, and use network simulation tools to replicate real-world conditions like latency and packet loss.
Q10. Is it necessary to use a dedicated server for Unity multiplayer games?
Ans: For small-scale games, a peer-to-peer (P2P) setup may be sufficient. However, for large-scale and competitive games, using a dedicated server is recommended. Dedicated servers ensure stability, consistent performance, and cheat prevention by managing game states centrally.
I am Nitin Garg, founder of BR Softech PVT LTD - an award-winning mobile game development company known for its excellence in the gaming domain. We have a team of 180+ exceptional professionals & we have a satisfied clientele of 2.7k+ globally. Driven by an entrepreneurial spirit, I aim to elevate BR Softech to a billion-dollar company.